air.wav Played occasionally when the pressure in the brake cylinder is decreased from a non-high value to a non-zero value. |
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airhigh.wav Played occasionally when the pressure in the brake cylinder is decreased from a high value. |
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airzero.wav Played occasionally when the pressure in the brake cylinder is decreased to zero value. |
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cpstart.wav Played once when the air compressor is activated. |
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cploop.wav Played in a loop for the duration the air compressor is active. |
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cpend.wav Played once when the air compressor is deactivated. |
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doorcls.wav Played once when the doors close. |
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doorclsl.wav Played once when the left doors close. Has precedence over doorscls.wav. |
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doorclsr.wav Played once when the right doors close. Has precedence over doorscls.wav. |
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dooropn.wav Played once when the doors open. |
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dooropnl.wav Played once when the left doors open. Has precedence over doorscls.wav. |
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dooropnr.wav Played once when the right doors open. Has precedence over doorscls.wav. |
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emrbrake.wav Played once when the emergency brakes are activated. |
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flangei.wav Defines a set of sounds played in a loop when the flange of the wheels rub against the rails. The sounds are played at a pitch proportional to the speed. The recordings should correspond to a speed of 45 km/h. The non-negative integer i corresponds to the Train.Flange command in CSV routes where route developers can select which of the flangei.wav sounds to play for a certain type of rail. |
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loop.wav Played in a loop all the time for the duration of the simulation. |
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point.wav Played once per axle when the train crosses a pointwork. |
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rub.wav Played in a loop when the brake shoe rubs against the wheels. The sound is played at a pitch inversely proportional to the speed, and the volume of the sound decreases with increasing speeds. |
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runi.wav Defines a set of sounds played in a loop for the duration the train moves. The sounds are played at a pitch proportional to the speed. The recordings should correspond to a speed of 90 km/h. The non-negative integer i corresponds to the Train.Run command in CSV routes where route developers can select which of the runi.wav sounds to play for a certain type of rail. |
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springl.wav Played once when the train sways to the left side. |
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springr.wav Played once when the train sways to the right side. |
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motori.wav Defines a set of sounds played in a loop as instructed by the train.dat. The pitch, volume and index i are defined in the #MOTOR_Xn sections in the train.dat, and the sounds should be developed in conjunction with the train.dat. |
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